Interview: Racket
It is often said that the process of making 
something is as interesting (if not more interesting) than the final 
outcome. Or to put another way, the journey is better than the 
destination.
Often with art and design we only ever see the finished product. What we
 don't see is what has happened to get to that point. Where do ideas 
come from? How does our life experience influence the things we create? 
How many ideas were tested and discarded before
 one stuck? For a practicing designer, how can you anticipate these 
processes to place a price on your work before it’s made?
To start can you tell us a little about Racket and how it came to be? Where did the name come from? 
Racket is a partnership of Rachel Peachey and Paul 
Mosig. We met at Canberra School of Art and started off collaborating on
 exhibitions of photography, video and collage. We were doing the 
occasional design job to supplement our art practice
 but then we moved to Melbourne and were expecting our first child so we
 decided to focus more on design for a while. When we were spending most
 of our time on our art work and only doing a few design jobs now and 
then, we used the name Racket as it is an old
 slang word for an occupation or business or an easy and profitable 
source of livelihood, which was in contrast to our art practice. By the 
time we started to take our design work more seriously the name had 
stuck.
Your work seems to incorporate a heavy sense of place, space and 
displacement of objects. Where do you think you draw your inspiration 
from when starting a new project? 
Like anyone who works in a creative field, we
 are always exploring different aesthetics and being inspired by things 
that we find interesting (which is almost anything). When we start a new
 project we are drawing from this understanding
 of the visual world and together with the client brief, we start to 
build a narrative that feels right. We almost always work with people
whose projects we have some affinity with
 and therefore it's generally not too much of a jump to work out where 
they are coming from. When we are working on our own projects the 
process is quite similar, there are just not as
 many limiting factors unless we create them for ourselves.
I’m interested in how you start a project and manage your time vs 
income which I know is hard for most designers. How do you go about 
creating concepts and gauging if your ideas are what the client is after
 before spending hours in the studio actually making
 the work?
This is a hard question to answer as it's always a 
bit different. A lot of work as a design professional is about 
communication and building and managing relationships. Sometimes it's 
really easy and the first idea we develop and send through
 is approved and we move on. Other times we labour over something for 
ages until we are happy it's going in the right direction and then the 
client just isn't in to it, no matter how much we explain how we got to 
this point and why we think it works. I am not
 sure there is a magic solution for this. We always try to be very up 
front and open with our clients from the start of a project and hope 
they are the same with us and this way we can move through the process 
fairly smoothly without too much conflict.
A lot of your work looks like the kind of fun and experimentation one
 would expect from studio projects rather than commercial projects. How 
did you get into the ideal position of being known for a unique design 
style and having clients come to you because
 of that. Rather than having to fit into existing ideas and styles 
brought to you by the client? Which I’m sure is the norm for a number of
 designers that work with small businesses on a low budget.
Most of our first clients found us through our art 
work, which at that point had a very particular style. These first 
projects formed the basis of our portfolio and people would 
then approach us because of this. We have been lucky in this
 way and we also think because there is just the two of us and we 
communicate directly to all of our clients and not through an account 
manager, we get to explain our ideas personally which helps.
I’m interested in whether you also dabble in other art forms and if 
so, how does that cross over to what you do as a visual artist / 
designer?
We work in quite a few different mediums both 
commercially and for our own visual art and it all crosses over, as 
everything we do furthers our understanding of things and gives us ideas
 for what might come next. We exhibit photography
 and assemblages, we make videos for clients and for ourselves, we have 
been working on some ceramics with one of our neighbours and we have 
been renovating an old house and garden, all of which influences our 
perspective on art and design.
What is your opinion on design crowd sourcing websites and what 
effect do you think this is having on small design individuals and 
studios and design in general?
We are not huge fans of the practice as it 
essentially means there are a lot of people working for the chance to 
get paid and most of them won't. However it doesn't personally impact on
 us directly, as the jobs that are currently offered
 on these sites are generally not the kind of jobs we want to be doing. 
We have sympathy for small businesses that need someone to do a small 
job for them and don't really know how to engage with the design 
industry or how to find a designer. We are also sensitive
 to the fact that if you aren't getting any offers of work and you don't
 have much of a portfolio, it could be a way of developing this. Not 
many studios we know want to be doing hundred dollar logos but I guess 
if someone feels that this would be an acceptable
 price for them then I am not sure it is our place to tell them they 
shouldn't.
On a practical level, do you have any advise to young designers on 
how to approach new work, how to estimate time and cost required in 
creating work that is both rewarding to do but also meets the 
expectations of the client brief?
Ha! We have got better at this over time but it is still hard to work 
out and we still sometimes get it wrong. I guess you have to have 
confidence in your work and be able to communicate that well. You need 
to record all the time you spend on a project until
 you have a better sense of how long different types of jobs might take.
 In terms of creating rewarding work, for us this means working with 
good people. We have been able to work with interesting people through 
having an interesting portfolio and that started
 with doing self-initiated projects 
– making zines, videos, a self-published
 book and exhibiting. Doing these types of things meant our folio 
started off reflecting our interests and then each new job we get builds
 on that.
For more details about Racket visit: www.racket.net.au
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